The key new elements being announced for summer 2009 are:
• Consumer interface for retail environments
• Support of integration of 3D garment content from most market sources
• Virtual Fashion in animated 3D
“In order to effectively support virtual dressing from 3D body scans in retail environments, you have to be able to support hundreds of possible garment selections and be able to generate those on the consumer’s 3D body scan-based avatar in real time. To meet those needs a garment database for content has been added. In addition, an easy-to-use interface is implemented to allow the consumer to choose which content to view on their 3D body scan avatar,” states [TC]² ‘s Susan Simon.
“Equally important in this announcement is the open architecture strategy to support retailer 3D garment content from virtually any source including such providers as Browzwear, Lectra, Optitex, and Tukatech. Also, 3D content from generic high-end 3D packages such as 3D Studio Max and Maya can be supported,” adds David Bruner.
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